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. . . Q3matador

[SCREENSHOTS] [SERVERS] [TEAM] [SOURCE]

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NEWS

FILES (Get it Here!)

HELP

FORUM

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December 20, 2002 4:14 AM

We have released build/source version 00015 of the Q3Matador files. Not much has changed in this matanince release, We simply enabled the Current Rune HUD item, and pumped out the release.

Any code snaggers should beware, there might be some code in this source snapshot that is not currently used, it is advised to 'look but don't touch' as any of this inactive code is not quite tested yet, and is just part of what we are working on for our future features.

Features to come:
As I noted on the front page, we are currently working on some new features, added gameplay modes, and some handy things for people who want to run servers - Most of this has come from feedback from players and admins alike who have tired out the mod. Just to drive you people crazy, we will be keeping tight lipped about just what these features ARE until we make a release with them, but I will tell you this much - Its going to be a rune mod like no other!

-Hudson

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December 3, 2001 10:20 PM

Release version 00014 Source code has been posted! See the source section. Everything has been cleaned up, put in its place, and stuck on the website with stickytape. If you find any problems, please bring it up in the forums.

And before any of you start asking, yes, we are all pro-linux.. :)

 

-Hudson

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November 21, 2002 1:40 AM

Second release!

This is where we start pimping the mod and spreading the word,we are happy with this release, having nixed all the more show-stopping bugs that interfered with gameplay and performance, and now we have plans for more a few more 'extra' features that will be added as the project progresses.

In the background Phae and I are planning what we should put in next as priority, and I am working on creating a solution for web-based server listings and CVS use, which from what I can tell, is somewhat overboard for what we may need. CVS is great, but the web-interfaces for it still need much work to be done on them for grab-and-go projects like this one.

We may just resort to putting up 'stable' CVS snapshots on the website, along with instructions on how to update your CVS tree remotely, and have a grab-and-go snapshot for other modders who are looking for source code to learn from, or incorporate into their own mods.

 

This also makes me feel, after seeing a trend in the Q3A mod community, that I have to remind people just what OPEN SOURCE means - it doesn't mean 'you get free code and free lunch' it means 'share and share alike' - If you use somebody else's source code that's been released under any sort of 'open source' agreement, you are -obligated- to release the source of whatever it is that you use that code in as well. Even if it is just one little subroutine.

This could also be said for the much of the Q3A mod community at large. You didn't write Q3A, you are basing your mods off the source code that was released by Id software to the general public - they don't have to do this. Unless you write an entire source tree from scratch, and never once use any of ID's original Q3A SDK - you should think twice before somebody asks if they can 'see inside' and you tell them 'no' - Id software never had to release the source for Q1, QW, Q2, or Q3A, they did it so YOU could have fun with -their- game code. -their- hard work. They are passing the torch off to you, don't be a lamer, give back to the community.

Finding source for QW mods was easy, finding source for Q2 mods was almost as easy, but not quite, and then come the Q3A days - when less than half of the mods seem to have anything to do with releasing source,maybe sometimes claiming only if people -ask- for it? (Do any of us really buy that? Why make people ask for it? To keep count? Egovalue, maybe?)

Did you have to -ask- Carmack and Co. for their code? Did you send him an Email saying 'can I have your SDK so I can learn the code and make my own mod?' I doubt it, But If I'm wrong, feel free to contact me and show me proof otherwise. :)

-Hudson

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November 7, 2002 5:20 AM

First release!

First bug! Damn. Oh well, that's why it's called beta. Why are you sitting here reading? Go play!

Web CVS system should be up sometime soon, local CVS operation is already running. Server list is already under development.

-Hudson

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November 2, 2002 8:28 AM

The shiney new website is up and running, I think we have all the browser glitches worked out and the website should overall work just fine in just about any browser younger than two years.

HINT: If you see white garbage everywhere you might want to invest in a new browser download, you will just see more and more of it all over as PNG images become more and more widespread.

We will be doing our first release sometime today or tomorrow!

-Hudson

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