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. . . Q3matador

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Runes from A to Z.

  • There are a grand total of 8 types of runes in Q3Matador, a player may only hold one rune at a time, but, players may also carry a rune and powerups for combo or increased effects.
  • Players can also drop a rune at any time and pickup another one if they choose, a dropped rune must come to a stop before it can be picked up again.
  • Runes spawn randomly around the map, if a rune should fall off the map, it is transmogrified and respawned someplace else instantly.

 

  • Most runes can be configured by server side cvars to alter their power and balance, while the default settings should be well enough, other servers may want to turn things up or down as they see fit,details on how to configure, run,tweak and play a Q3Matador server mod can be found in the help section.

Rune List:

  1. Strength
  2. Regeneration
  3. Resistance
  4. Haste
  5. Speed
  6. Vampire
  7. Equipment
  8. Super

 

 

 

 

Strength
Rune

About Strength
Player
.

The Strength Rune is much like a quad powerup,it will increase the amount of damage you inflict on your opponents, however, it is not quite as powerful as a Quad damage is.

Quite destructive on its own,even more so when stacked with the Quad powerup or the Haste powerup.

 

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Regeneration
Rune

About Regeneration
Player
.

The Regeneration Rune is much like its powerup counterpart, only catch is, this one you can keep, at least, keep it as long as you can stay alive.
The Regeneration rune can be stacked with the Regeneration powerup for an even faster regeneration of health.
Rumor is the arena masters are thinking about this combination for team play somehow.

Regeneration players blink brightly as well as putting out a health pickup sound whenever they regenerate, Regen players who have reached maxhealth no longer make this sound, but they do still flash.

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Resistance
Rune

About Resistance
Player
.

The Resistance Rune is like everlasting armor, it will lower the amount of damage you take from weapon fire,while also partly shielding you from the elements at large in the arena eternal.

Combined with a Regen powerup,a player holding this one can be quite hard to kill if they have had time to stack up health. Combined with a full regeneration powerup is even better, or worse, depending on which side of the fence you are on.

The resistance rune alone is not quite as effective against railguns or environmental hazards as its big-brother Resistance powerup is, beware those who wish to take up lava-walking as a arena pastime.

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Haste
Rune

About Haste
Player
.

The Haste Rune might just be one of the more sought after runes in the arena, this rune speeds up the rate at which your weapons shoot - all of them. Things can get rather crazy with a few of these running around.
This rune also speeds up a players ability to switch weapons, and can be combined with a haste powerup for even faster rate of fire and a speed boost.

However, this rune also chews through ammunition like rats on rotting meat, don't be caught shooting blanks in a firefight, the Haste rune doesn't make you run any faster like its counterpart.

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Speed
Rune

About Speed
Player
.

The Speed Rune is the missing link between the haste rune and haste powerup, - it makes you run faster. A tactical rune, but none less powerful than the others, making the player harder to chase, harder to hit in a dogfight, and enabling the player to get to items and armor faster than others.

Also good for catching up with other players and pummeling them, or added air maneuverability.

This rune can also be increased by the haste powerup, which will increase the speed boost even further, along with the normal haste powerup benefits.

A speeding player is trailed by fire when they run, get used to it - it may be all you see of that player for a while.

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Vampire
Rune

About Vampire
Player
.

The Vampire Rune is just what it sounds like, when carrying this rune, other peoples pain is your gain. If you are the inflictor anyway. The vampire rune adds a percentage of the health you take off other players to your own health, it also raises the max your health can get to. Combined with powerful weapons or Quad, this rune enables a player to easily keep their health up above 200 if they can keep from getting hit too much in the process.

Vampire players bleed constantly, slowly draining away their health over time all the way down to 1 point, For vampires, feeding is a must, for arena warriors, so is combat.

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Equipment
Rune

About Equipment
Player
.

The Equipment Rune is a shoot and run waiting to happen. This rune not only locks all your ammo counters at their current number, but it also regenerates your armor AND gives you a teleporter every five seconds after it is used up. Beware however, you might just be teleporting out of the frying pan and into the fire.

 

You must actually have a weapon and ammo for the equipment rune to lock your ammo count.

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Super
Rune

About Super
Player
.

The Super Rune is a rune all of its own class. This rune grants a player the power of -all runes- at once. Yes, that's right, all of them.

This rune will make any player a literal walking war machine, spitting ammo like no tomorrow and coming for you at breakneck speeds, all the while sucking you dry and laughing off your best shots. This is the rune that makes hardened arena warriors scatter like roaches with the lights turned on.

It's hard to miss when this rune is picked up, it excites even the arena masters. It's easy to spot coming too, just look for the SOB that is splattering your entire clan all over the map with his eyes closed.

Like all the other runes, super can be stacked with power ups as well.

The Super rune is the only time based rune, it wears off after a period of time, and it only respawns after a specified duration of time.
Beware when the super rune wears off, you might be high on health and armor, but you have an entire map full of players looking to pick you off while you are runeless.

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