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- There are a grand total of 8 types of runes in Q3Matador, a player may only
hold one rune at a time, but, players may also carry a rune and powerups for
combo or increased effects.
- Players can also drop a rune at any time and pickup another one if they
choose, a dropped rune must come to a stop before it can be picked up again.
- Runes spawn randomly around the map, if a rune should fall off the map,
it is transmogrified and respawned someplace else instantly.
- Most runes can be configured by server side cvars to alter their power and
balance, while the default settings should be well enough, other servers may
want to turn things up or down as they see fit,details on how to configure,
run,tweak and play a Q3Matador server mod can be found in the help
section.
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Strength
Rune
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About |
Strength
Player |
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The Strength Rune is much like a quad powerup,it will increase the amount
of damage you inflict on your opponents, however, it is not quite as powerful
as a Quad damage is.
Quite destructive on its own,even more so when stacked with the Quad
powerup or the Haste powerup.
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Regeneration
Rune
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About |
Regeneration
Player |
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The Regeneration Rune is much like its powerup counterpart, only catch
is, this one you can keep, at least, keep it as long as you can stay alive.
The Regeneration rune can be stacked with the Regeneration powerup for
an even faster regeneration of health.
Rumor is the arena masters are thinking about this combination for team
play somehow.
Regeneration players blink brightly as well as putting out a health pickup
sound whenever they regenerate, Regen players who have reached maxhealth
no longer make this sound, but they do still flash.
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Resistance
Rune
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About |
Resistance
Player |
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The Resistance Rune is like everlasting armor, it will lower the amount
of damage you take from weapon fire,while also partly shielding you from
the elements at large in the arena eternal.
Combined with a Regen powerup,a player holding this one can be quite
hard to kill if they have had time to stack up health. Combined with a
full regeneration powerup is even better, or worse, depending on which
side of the fence you are on.
The resistance rune alone is not quite as effective against railguns
or environmental hazards as its big-brother Resistance powerup is, beware
those who wish to take up lava-walking as a arena pastime.
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Haste
Rune
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About |
Haste
Player |
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The Haste Rune might just be one of the more sought after runes in the
arena, this rune speeds up the rate at which your weapons shoot - all
of them. Things can get rather crazy with a few of these running around.
This rune also speeds up a players ability to switch weapons, and can
be combined with a haste powerup for even faster rate of fire and a speed
boost.
However, this rune also chews through ammunition like rats on rotting
meat, don't be caught shooting blanks in a firefight, the Haste rune doesn't
make you run any faster like its counterpart.
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Speed
Rune
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About |
Speed
Player |
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The Speed Rune is the missing link between the haste rune and haste powerup,
- it makes you run faster. A tactical rune, but none less powerful than
the others, making the player harder to chase, harder to hit in a dogfight,
and enabling the player to get to items and armor faster than others.
Also good for catching up with other players and pummeling them, or added
air maneuverability.
This rune can also be increased by the haste powerup, which will increase
the speed boost even further, along with the normal haste powerup benefits.
A speeding player is trailed by fire when they run, get used to it -
it may be all you see of that player for a while.
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Vampire
Rune
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About |
Vampire
Player |
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The Vampire Rune is just what it sounds like, when carrying this rune,
other peoples pain is your gain. If you are the inflictor anyway. The
vampire rune adds a percentage of the health you take off other players
to your own health, it also raises the max your health can get to. Combined
with powerful weapons or Quad, this rune enables a player to easily keep
their health up above 200 if they can keep from getting hit too much in
the process.
Vampire players bleed constantly, slowly draining away their health over
time all the way down to 1 point, For vampires, feeding is a must, for
arena warriors, so is combat.
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Equipment
Rune
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About |
Equipment
Player |
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The Equipment Rune is a shoot and run waiting to happen. This rune not
only locks all your ammo counters at their current number, but it also
regenerates your armor AND gives you a teleporter every five seconds after
it is used up. Beware however, you might just be teleporting out of the
frying pan and into the fire.
You must actually have a weapon and ammo for the equipment rune to lock
your ammo count.
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Super
Rune
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About |
Super
Player |
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The Super Rune is a rune all of its own class. This rune grants a player
the power of -all runes- at once. Yes, that's right, all of them.
This rune will make any player a literal walking war machine, spitting
ammo like no tomorrow and coming for you at breakneck speeds, all the
while sucking you dry and laughing off your best shots. This is the rune
that makes hardened arena warriors scatter like roaches with the lights
turned on.
It's hard to miss when this rune is picked up, it excites even the arena
masters. It's easy to spot coming too, just look for the SOB that is splattering
your entire clan all over the map with his eyes closed.
Like all the other runes, super can be stacked with power ups as well.
The Super rune is the only time based rune, it wears off after a period
of time, and it only respawns after a specified duration of time.
Beware when the super rune wears off, you might be high on health and
armor, but you have an entire map full of players looking to pick you
off while you are runeless.
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