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Q3Matador CVS Standalone copy of QIIIA Game Source License. Latest release tag: beta_00016 Even though the sources are provided here over CVS, you will still be bound to the license agreement as set forth by Id Software, Inc., if you use, copy, install, download, etc., etc., have a copy, etc. of the sources. A copy (or at least we think it is a copy of the license agreement) is included in the CVS tree as "QIIIA Game Source License.html", and also an online copy here so you don't have to download the tree (and therefore be bound) before reading it. The license agreement can be summed up as: mods must only work with full-version Quake 3, don't try to screw Id, and don't try to rip off Id. Don't pretend you never knew of a license agreement; it won't fly in court. To access the Q3Matador CVS tree: cvs -d:pserver:anonymous@ketnar.org:/web/q3matador.dragon-rider.org/modcvs loginThe anonymous user has an empty password (just press Enter at the prompt). Then check out the module: cvs -z3 -d:pserver:anonymous@ketnar.org:/web/q3matador.dragon-rider.org/modcvs co q3matador If you have already checked out the module and want to update to the latest revisions, change directory into the q3matador/ directory (so that you see a CVS/ directory) and run: cvs -z3 -d:pserver:anonymous@ketnar.org:/web/q3matador.dragon-rider.org/modcvs update -dPR To obtain a CVS-less source snapshot (for source packaging or import into another module) for the latest release: cvs -z3 -d:pserver:anonymous@ketnar.org:/web/q3matador.dragon-rider.org/modcvs export -r beta_00016 For additional information, consult your nearest helpful friendly CVS documentation (such as CVS book, or the CVS manual) Q3Matador source releases These are the source releases (cvs export) of the corresponding mod release. q3matador-src-00016.tar.bz2 23-Dec-2002 23:28 708K q3matador-src-00016.zip 23-Dec-2002 23:28 1004K Q3Matador is primarily developed on a GNU/Linux operating system. Development on other platforms might not be supported. Problems with development can be posted on the code-related forums. |
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